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    动态修改.Net StreamReader Encoding编码

    2018-04-06 10:41:48 次阅读 稿源:互联网
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      原文网址:http://www.blogwind.com/Wuvist/42999.shtml

       

      在.Net framework中StreamReader的使用encoding必须在构造器中指定,而且中途完全不可以更改。

      在一般的情况下,这不会造成什么问题。一般若是从硬盘读取文件,单一文件内的编码一般都是统一的。即便是发现读错,亦可以关闭StreamReader,重启使用新的编码读取。

      偏偏偶最近遇到了需要修改编码的需求,而且,我的程序没有关闭重读的机会。因为偶使用的StreamReader的BaseStream是一个Network Stream,我不可以关闭它……但是Network Stream传过来的东西很可能包涵不同的编码……GB2312,Big5,UTF8,ISO-8859-1等等……虽然是先得到编码信息,然后再读具体内容,但是,一开始使用的Stream Reader编码一旦错了,读出来的东西便再也无法恢复……会丢字之类的……

      我也不可以在获得编码信息之后,重新建立一个新的Stream Reader,因为具体内容已经被原来的Stream Reader给缓冲掉了……

      唯一的解决方法,便是自己实现一个可以改变CurrentEncoding属性的Stream Reader了……

      全部从头写起非常不实际,偶是先当了mono的源码,从mono的Stream Reader实现代码做修改。

      Stream Reader其实很简单,它内部有两个Buffer,一个是input buffer,一个是decoded buffer,前者用于缓存从base stream读过来的原始数据,后者用于缓存根据原始数据解码出来后的东西……只要看明白mono的实现中ReadBuffer这个方法,要动态修改CurrentEncoding也就不是太难了……

      我需要处理的网络协议是一个行协议……偶在程序中只调用了StreamReader的Readline方法,而完全没有使用Read的两个方法,这也使得偶动态修改编码容易了许多……

      偶的做法是每次调用Readline的时候,不仅移动decoded buffer的游标(pos),同时也移动input buffer一个新的游标(pos_input),做法很简单,Readline方法需要调用FindNextEOL移动游标查找换行符号……我在FindNextEOL方法添加多一行:
        int FindNextEOL ()
        {
         FindNextInputEOL();
         ....

      而FindNextInputEOL这个新的函数,完全是FindNextEOL的翻版,只是前者处理input buffer,而后者处理decoded buffer……

      如此一来,我便可以知道每次Readline之后,input buffer中还没有被上层读到的原始数据有哪些了……

      然后,再把CurrentEncoding属性添加Set的方法:
      set
         {
          encoding=value;
          decoder = encoding.GetDecoder();
          decoded_count = pos + decoder.GetChars (input_buffer, pos_input, cbEncoded , pos_input, decoded_buffer, pos);
         }

      设定新编码时,程序便根据input buffer的游标(pos_input)把没有被读到的原始数据重新decode一次,并且替换掉decoded buffer中的内容。

      然后,事情就搞定了……甚至不需要对Readline方法做任何修改……除了把cbEncoded这个变量放到全局里面外……

      但是,偶这个修改使得Read的两个方法变得完全不可以用……一旦调用了……便会使得input buffer与decoded buffer里面两个游标不同步……下面附上完整的代码,还望有大侠可以帮忙把Read的两个方法也给搞定了…… 先谢过……

       

      /
      // System.IO.StreamReader.cs
      //
      // Author:
      //   Dietmar Maurer (dietmar@ximian.com)
      //   Miguel de Icaza (miguel@ximian.com)
      //
      // (C) Ximian, Inc.  http://www.ximian.com
      // Copyright (C) 2004 Novell (http://www.novell.com)
      //

      //
      // Copyright (C) 2004 Novell, Inc (http://www.novell.com)
      //
      // Permission is hereby granted, free of charge, to any person obtaining
      // a copy of this software and associated documentation files (the
      // "Software"), to deal in the Software without restriction, including
      // without limitation the rights to use, copy, modify, merge, publish,
      // distribute, sublicense, and/or sell copies of the Software, and to
      // permit persons to whom the Software is furnished to do so, subject to
      // the following conditions:
      //
      // The above copyright notice and this permission notice shall be
      // included in all copies or substantial portions of the Software.
      //
      // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
      // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
      // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
      // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
      // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
      // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
      // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
      //

      using System;
      using System.Text;
      using System.Runtime.InteropServices;

      namespace System.IO
      {
          [Serializable]
          public class DynamicStreamReader : TextReader
          {

              const int DefaultBufferSize = 1024;
              const int DefaultFileBufferSize = 4096;
              const int MinimumBufferSize = 128;

              //
              // The input buffer
              //
              byte [] input_buffer;

              //
              // The decoded buffer from the above input buffer
              //
              char [] decoded_buffer;

              //
              // Decoded bytes in decoded_buffer.
              //
              int decoded_count;

              //
              // Current position in the decoded_buffer
              //
              int pos;

              //
              // Current position in the input_buffer
              //
              int pos_input;

              //
              // The buffer size that we are using
              //
              int buffer_size;

              int do_checks;
             
              Encoding encoding;
              Decoder decoder;

              Stream base_stream;
              bool mayBlock;
              StringBuilder line_builder;

              private class NullStreamReader : DynamicStreamReader
              {
                  public override int Peek ()
                  {
                      return -1;
                  }

                  public override int Read ()
                  {
                      return -1;
                  }

                  public override int Read ([In, Out] char[] buffer, int index, int count)
                  {
                      return 0;
                  }

                  public override string ReadLine ()
                  {
                      return null;
                  }

                  public override string ReadToEnd ()
                  {
                      return String.Empty;
                  }

                  public override Stream BaseStream
                  {
                      get { return Stream.Null; }
                  }

                  public override Encoding CurrentEncoding
                  {
                      get { return Encoding.Unicode; }
                  }
              }

              public new static readonly DynamicStreamReader Null =  (DynamicStreamReader)(new NullStreamReader());
             
              internal DynamicStreamReader() {}

              public DynamicStreamReader(Stream stream)
                  : this (stream, Encoding.UTF8, true, DefaultBufferSize) { }

              public DynamicStreamReader(Stream stream, bool detect_encoding_from_bytemarks)
                  : this (stream, Encoding.UTF8, detect_encoding_from_bytemarks, DefaultBufferSize) { }

              public DynamicStreamReader(Stream stream, Encoding encoding)
                  : this (stream, encoding, true, DefaultBufferSize) { }

              public DynamicStreamReader(Stream stream, Encoding encoding, bool detect_encoding_from_bytemarks)
                  : this (stream, encoding, detect_encoding_from_bytemarks, DefaultBufferSize) { }
             
              public DynamicStreamReader(Stream stream, Encoding encoding, bool detect_encoding_from_bytemarks, int buffer_size)
              {
                  Initialize (stream, encoding, detect_encoding_from_bytemarks, buffer_size);
              }

              public DynamicStreamReader(string path)
                  : this (path, Encoding.UTF8, true, DefaultFileBufferSize) { }

              public DynamicStreamReader(string path, bool detect_encoding_from_bytemarks)
                  : this (path, Encoding.UTF8, detect_encoding_from_bytemarks, DefaultFileBufferSize) { }

              public DynamicStreamReader(string path, Encoding encoding)
                  : this (path, encoding, true, DefaultFileBufferSize) { }

              public DynamicStreamReader(string path, Encoding encoding, bool detect_encoding_from_bytemarks)
                  : this (path, encoding, detect_encoding_from_bytemarks, DefaultFileBufferSize) { }
             
              public DynamicStreamReader(string path, Encoding encoding, bool detect_encoding_from_bytemarks, int buffer_size)
              {
                  if (null == path)
                      throw new ArgumentNullException("path");
                  if (String.Empty == path)
                      throw new ArgumentException("Empty path not allowed");
                  if (path.IndexOfAny (Path.InvalidPathChars) != -1)
                      throw new ArgumentException("path contains invalid characters");
                  if (null == encoding)
                      throw new ArgumentNullException ("encoding");
                  if (buffer_size <= 0)
                      throw new ArgumentOutOfRangeException ("buffer_size", "The minimum size of the buffer must be positive");

                  string DirName = Path.GetDirectoryName(path);
                  if (DirName != String.Empty && !Directory.Exists(DirName))
                      throw new DirectoryNotFoundException ("Directory '" + DirName + "' not found.");
                  if (!File.Exists(path))
                      throw new FileNotFoundException("File not found.", path);

                  Stream stream = (Stream) File.OpenRead (path);
                  Initialize (stream, encoding, detect_encoding_from_bytemarks, buffer_size);
              }

              internal void Initialize (Stream stream, Encoding encoding, bool detect_encoding_from_bytemarks, int buffer_size)
              {
                  if (null == stream)
                      throw new ArgumentNullException ("stream");
                  if (null == encoding)
                      throw new ArgumentNullException ("encoding");
                  if (!stream.CanRead)
                      throw new ArgumentException ("Cannot read stream");
                  if (buffer_size <= 0)
                      throw new ArgumentOutOfRangeException ("buffer_size", "The minimum size of the buffer must be positive");

                  if (buffer_size < MinimumBufferSize)
                      buffer_size = MinimumBufferSize;

                  base_stream = stream;
                  input_buffer = new byte [buffer_size];
                  this.buffer_size = buffer_size;
                  this.encoding = encoding;
                  decoder = encoding.GetDecoder ();

                  byte [] preamble = encoding.GetPreamble ();
                  do_checks = detect_encoding_from_bytemarks ? 1 : 0;
                  do_checks += (preamble.Length == 0) ? 0 : 2;
                 
                  decoded_buffer = new char [encoding.GetMaxCharCount (buffer_size)];
                  decoded_count = 0;
                  pos = 0;
                  pos_input =0;
              }

              public virtual Stream BaseStream
              {
                  get
                  {
                      return base_stream;
                  }
              }

              public virtual Encoding CurrentEncoding
              {
                  get
                  {
                      if (encoding == null)
                          throw new Exception ();
                      return encoding;
                  }
                  set
                  {
                      encoding=value;
                      decoder = encoding.GetDecoder();
                      decoded_count = pos + decoder.GetChars (input_buffer, pos_input, cbEncoded - pos_input, decoded_buffer, pos);
                      //DiscardBufferedData();
                  }
              }

              public override void Close ()
              {
                  Dispose (true);
              }

              protected override void Dispose (bool disposing)
              {
                  if (disposing && base_stream != null)
                      base_stream.Close ();
                 
                  input_buffer = null;
                  decoded_buffer = null;
                  encoding = null;
                  decoder = null;
                  base_stream = null;
                  base.Dispose (disposing);
              }

              //
              // Provides auto-detection of the encoding, as well as skipping over
              // byte marks at the beginning of a stream.
              //
              int DoChecks (int count)
              {
                  if ((do_checks & 2) == 2)
                  {
                      byte [] preamble = encoding.GetPreamble ();
                      int c = preamble.Length;
                      if (count >= c)
                      {
                          int i;
                         
                          for (i = 0; i < c; i++)
                              if (input_buffer [i] != preamble [i])
                                  break;

                          if (i == c)
                              return i;
                      }
                  }

                  if ((do_checks & 1) == 1)
                  {
                      if (count < 2)
                          return 0;

                      if (input_buffer [0] == 0xfe && input_buffer [1] == 0xff)
                      {
                          this.encoding = Encoding.BigEndianUnicode;
                          return 2;
                      }

                      if (input_buffer [0] == 0xff && input_buffer [1] == 0xfe)
                      {
                          this.encoding = Encoding.Unicode;
                          return 2;
                      }

                      if (count < 3)
                          return 0;

                      if (input_buffer [0] == 0xef && input_buffer [1] == 0xbb && input_buffer [2] == 0xbf)
                      {
                          this.encoding = Encoding.UTF8;
                          return 3;
                      }
                  }

                  return 0;
              }

              public void DiscardBufferedData ()
              {
                  pos = decoded_count = 0;
                  mayBlock = false;
                  // Discard internal state of the decoder too.
                  decoder = encoding.GetDecoder ();
              }
             
              int cbEncoded;
              int parse_start;
              // the buffer is empty, fill it again
              private int ReadBuffer ()
              {
                  pos = 0;
                  pos_input = 0;
                  cbEncoded = 0;

                  // keep looping until the decoder gives us some chars
                  decoded_count = 0;
                  parse_start = 0;
                  do   
                  {
                      cbEncoded = base_stream.Read (input_buffer, 0, buffer_size);
                     
                      if (cbEncoded == 0)
                          return 0;

                      mayBlock = (cbEncoded < buffer_size);
                      if (do_checks > 0)
                      {
                          Encoding old = encoding;
                          parse_start = DoChecks (cbEncoded);
                          if (old != encoding)
                          {
                              decoder = encoding.GetDecoder ();
                          }
                          do_checks = 0;
                          cbEncoded -= parse_start;
                      }
                      decoded_count += decoder.GetChars (input_buffer, parse_start, cbEncoded, decoded_buffer, 0);
                      parse_start = 0;
                  } while (decoded_count == 0);

                  return decoded_count;
              }

              public override int Peek ()
              {
                  if (base_stream == null)
                      throw new ObjectDisposedException ("StreamReader", "Cannot read from a closed StreamReader");
                  if (pos >= decoded_count && (mayBlock || ReadBuffer () == 0))
                      return -1;

                  return decoded_buffer [pos];
              }

              public override int Read ()
              {
                  throw new Exception("Dynamic Reader could not read!");
              }

              public override int Read ([In, Out] char[] dest_buffer, int index, int count)
              {
                  throw new Exception("Dynamic Reader could not read!");
              }

              bool foundCR_input;
              int FindNextInputEOL()
              {
                  char c = '

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